Tobias Nilsson
Software Developer · Unity & .NET · XR & Emerging Technologies
Unity XR and Game/Software Developer with 7+ years of experience crafting impactful, immersive, and scalable XR games and applications, backend services, and web development. Passionate about mobile performance optimization, shaders, and software architecture.
Experience
Software Developer
ZAUBAR · Berlin, Germany
- Shipped 20+ apps and games across AR/VR platforms
- Spearheaded internal SDK and Tools development, drastically reducing concept-to-production time and developer onboarding
- Mobile optimization, Unity as a Library, and WebGL deployments
- Ported 2D iOS/Android apps to various XR devices
Freelance XR Developer
Actual Lava · Berlin, Germany
- Lead programmer on Cyber Cycle for developer Syntheon (Oculus Go)
- Delivered various projects through Fiverr and other freelancing platforms
Skills
Unity (Advanced)UI, Multiplayer, WebGL, Shaders, Tooling, Unity as a Library, 3D Audio, AR/VR, Performance Optimization, Profiling
Web (Intermediate)Vue.js, Nuxt, React.js, TypeScript, Node.js, ASP.NET, Directus
Tools (Intermediate)Git, Docker, Jenkins, Linux, Blender, Photoshop
Soft SkillsProject Management, Stakeholder Communication, Technical Documentation, Agile / Scrum
Education & Affiliations
B.A. Media & Communication Management
Macromedia University of Applied Sciences · Berlin
Meta Horizon Start
Joined Meta's (then Oculus Start) XR developer program in 2019. Participated in the 2023 London XR Hackathon and attended Meta Connect 2024.