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Tobias Nilsson

Software Developer · Unity & .NET · XR & Emerging Technologies

Unity XR and Game/Software Developer with 7+ years of experience crafting impactful, immersive, and scalable XR games and applications, backend services, and web development. Passionate about mobile performance optimization, shaders, and software architecture.

Experience

Software Developer

ZAUBAR · Berlin, Germany

Feb 2020 – May 2026
  • Shipped 20+ apps and games across AR/VR platforms
  • Spearheaded internal SDK and Tools development, drastically reducing concept-to-production time and developer onboarding
  • Mobile optimization, Unity as a Library, and WebGL deployments
  • Ported 2D iOS/Android apps to various XR devices

Freelance XR Developer

Actual Lava · Berlin, Germany

2017 – 2020
  • Lead programmer on Cyber Cycle for developer Syntheon (Oculus Go)
  • Delivered various projects through Fiverr and other freelancing platforms

Skills

Unity (Advanced)UI, Multiplayer, WebGL, Shaders, Tooling, Unity as a Library, 3D Audio, AR/VR, Performance Optimization, Profiling
Web (Intermediate)Vue.js, Nuxt, React.js, TypeScript, Node.js, ASP.NET, Directus
Tools (Intermediate)Git, Docker, Jenkins, Linux, Blender, Photoshop
Soft SkillsProject Management, Stakeholder Communication, Technical Documentation, Agile / Scrum

Education & Affiliations

B.A. Media & Communication Management

Macromedia University of Applied Sciences · Berlin

Meta Horizon Start

Joined Meta's (then Oculus Start) XR developer program in 2019. Participated in the 2023 London XR Hackathon and attended Meta Connect 2024.